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Animation Vol.1 (Profi ROM)(1994).iso
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1992-04-02
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Description
~~~~~~~~~~~
This archive contains a set of programs to convert image files produced
by DKB-Trace or Persistence of Vision raytracer into a format suitable
for display on a VGA screen, or to GIF format. It includes programs to
generate a single stereoscopic 3D image from two views of a scene, as
well as programs to produce animation from multiple ray-traced images.
QUANT (HECKBERT & OCTREE):
Colour quantisation program which post-processes raw image files
produced by the Persistence of Vision Ray Tracer (PoV Ray). Two
versions can be compiled: one uses Heckbert's median-splitting
algorithm, whereas the other uses Octree quantisation.
DISPLAY:
Displays either 320x400 or 320x200 images, either 2D, or stereo 3D. 3D
images require Sega 3D-glasses to be connected to the serial port for
viewing.
MAKEANIM:
Reads an animation source file (*.ANM), and uses it to generate data
files for the PoV ray tracer.
ANIMGIF:
Produces a .GIF file containing a series of images to be displayed by
ANIM.
ANIMFLI:
Produces a .FLI file containing a series of images to be displayed by
a .FLI player (e.g. Autodesk's AAPLAY).
ANIM:
Produces animation on a 320*200 screen using page flipping, including
sound.
Files contained in this archive:
-------------------------------
QUANT.ZIP Quantiser source code
PAC_BASE.DAT Sample PoVRay data file for generating animation
SHAPES.DAT Required to produce sample animation image
MAZE.IFF Required to produce sample animation image
INCLUDE.ZIP To be unzipped to C include directory
VGA.ZIP VGA 320x200x256x4 & 320x400x256x2 driver source code
GIFLIB.ZIP GIF encoding/decoding
ANIM.SH Unix shell script for generating animation
TRACE.SH Unix shell script to run ANIM.SH as background task
PACMAN.ANM Sample animation script
ANIM.ZIP Animation source code
QUANT.DOC Documentation
README This file
FLILIB.ZIP FLI creation routines